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Void


Hayley Millar-Baker, Danièle Hromek, Jonathan Jones, Mabel Juli,John Mawurndjul AM, Dr Thancoupie Gloria Fletcher AO, Andy Snelgar, James Tylor, Jennifer Wurrkidj and Josephine Wurrkidj

25 September - 16 November 2018

UTS Gallery is pleased to present Void, curated by Emily McDaniel, from the Kalari Clan of the Wiradjuri nation in central New South Wales. Bringing together contemporary Aboriginal artists from across the country, the exhibition investigates the void as a spatial notion.

Rather than being empty or unknown, these artists demonstrate that the void is always occupied by meaning and contains personal, historical and ancestral significance. 

Void at UTS Gallery features free public talks and programs and an exhibition catalogue designed by Yuwaalaraay artist LucySimpson.  Educational and public programming is a key feature of the exhibition at UTS, with the gallery and programs creating a space for the sharing of Indigenous knowledges. The resources produced during the exhibition have been developed in collaboration with UTS students and researchers, in conjunction with the exhibition’s curator and the UTS ART Projects and Learning team. 

Exhibition publication

Produced for the exhibition at UTS Gallery, the Void publication features an introductory essay by Professor Bruce Pascoe and an essay by curator Emily McDaniel. Graphic design by Lucy Simpson.  

Publication design by Gavin Lacanilao. 

Download PDF excerpt 

Learning Resource

This learning resource has been produced by Amy Bambach, Annie-Renae Winters and Alice McAuliffe with support from UTS Gallery and Museums & Galleries of NSW.

Download PDF 

Tour

Bathurst Regional Art Gallery, NSW 
6 December 2019 – 2 February 2020 

Canberra Museum and Art Gallery, ACT 
15 February – 1 August 2020 

Geraldton Regional Art Gallery, WA 
22 August – 26 September 2020 

Bendigo Art Gallery, VIC 
21 November 2020 – 31 January 2021 

Newcastle Art Gallery, NSW 
13 February – 18 April 2021 

Artspace Mackay, QLD 
23 July – 17 October 2021 

Wagga Wagga Art Gallery, NSW 
13 November 2021 – 30 January 2022 

Hello World


A2-Type, Alterfact, Aaron Koblin, Ben Fry, Ben Roberts, Defense Distributed, Golan Levin, Helen Yentus, Humanoid, Iris Van Herpen, Josh Roseberg, Kouhei Nakama, Leah Buechley, Reinoud van Laar, Shawn Sims, Shih Wei Chieh, Studio Pinaffo-Pluvinage, Takashi Kawashima, Tristan Perich, Universal Everything, Wang & Söderström, Ying Gao, Zeitguised 

24 July - 14 September 2018

HELLO WORLD: CODE AND DESIGN examines the role of code in contemporary design, considering the ways in which designers are integrating computation into their practice.

In 2014, teenager Adrianna Mitchell sat at a keyboard with Barack Obama and helped him become the first US President to code. His modest effort, a mere 17 characters of script, underscored a deeper belief in coding as the literacy of the 21st Century. Once largely viewed as an esoteric and tangential activity, coding has emerged as an essential, world-making practice. But what will this digitally-driven future look like? Are today’s school children destined for lives as software engineers, or will coding become a more diffused set of practices. What will it mean ‘to code’? 

HELLO WORLD: CODE AND DESIGNexamines the role of code in contemporary design, considering the ways in which designers are integrating computation into their practice. The exhibition gathers objects and technologies from across the design spectrum—from fashion and textiles, to the moving image, graphics and the handmade—in order to reveal the social, economic and critical impact of code and design. 

HELLO WORLD: CODE AND DESIGNshows twenty-two designers printing, sewing, assembling and hacking in order to free code from the computer’s dark interior. In the process of prising open the lid on modern technology, these designers are experimenting with new ways of being digital. Low cost electronic components, and the physical computing and maker cultures they’ve spawned, now see code at work in everything from simple household items and toys to weapons and wearables. Additive manufacturing techniques such as 3D printing mean once invisible and immaterial processes are emerging into the tangible world of objects, while industrial processes move from the factory to the home. From Defense Distributed’s 3D printed gun, The Liberator, to Golan Levin’s Free Universal Constructor Kit (F.U.C.Kit), and Iris van Herpen’s 3D printed clothing and accessories, the material world is becoming increasingly fertile. Code is reshaping our social, political and economic lives in profound and often unanticipated ways. 

For contemporary design, code has become an significant new concern, at once a tool, a material and a process in the experience and formation of worlds. 

Exhibition catalogue

Hello World is accompanied by a catalogue with essay by Thomas Lee. 

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Clanger


Baden Pailthorpe

1 May - 22 June 2018

Clanger, a solo exhibition by Baden Pailthorpe, explores the aesthetics of power through data, bodies and technology.

In an environment that is both physical and virtual, Clanger pairs the statistical tracking of AFL player performance with the emotional intensities of the crowd. Using anonymous player and crowd data captured during the 2017 AFL Round 23 Swans v Carlton game, Clanger re-stages the drama and flow of a match in its entirety. Pailthorpe moves the game from the field to the virtual plane, rendering both players and the crowd as data-borne creations caught in a deeply emotional, cultural and aesthetic tradition. 

In statistical terms, the word ‘Clanger’ refers to a turnover or a silly mistake made by a player in an AFL match. The criteria for each player’s usefulness is defined wholly by the data they generate during the game— AFL players are tracked using micro wearable units that include GPS and accelerometers. The amount of data generated from these devices in a given game is immense; every movement is tracked, stored and interpreted in an effort to understand performance, mitigate injury and measure value. 

By adopting the vernaculars of sport and gaming, the artist creates an immersive environment that emphasises the role of experience in the propagation of labour, culture, and ideas. A new 36-channel video work re-articulates the match using the two team’s GPS data, while a single-channel video work on the opposing end of the gallery/field renders the crowd via audio data captured at the game. A soundtrack by composer James Brown accompanies this work. By pairing the compelling languages of creative practice with the statistics of player performance, Pailthorpe’s Clanger demonstrates that data becomes information only by interpretation. 

 

About the artist

Dr Baden Pailthorpe is a contemporary artist who works with emerging and experimental technologies. He is a Senior Lecturer at the Australian National University School of Art & Design, Canberra. His artistic practice examines the relationship between aesthetics and power, interrogating the politics of technological and economic structures across Sport, Finance and the Military-Industrial Complex.

Since 2011, Baden’s practice has integrated performance and installation alongside screen-based interventions. Examples include: a commissioned performance at the Centre Pompidou, Paris (2014); video work depicting a hacked military simulator at the Palais de Tokyo, Paris (2012); documentation of a video game performance exhibited at the Triennale di Milano, Milan (2016); a ‘start-up as artwork’ at Sullivan+Strumpf (2017); and an experimental data visualisation of AFL player GPS data at UTS Art, Sydney (2017).

Significant exhibitions include Clanger, UTS Art Gallery, Sydney (2018); Pitch Deck, Sullivan+Strumpf, Sydney & Singapore (2017); GAME ART/VIDEO, 21st Triennale di Milano, Milan (2016); Spatial Operations, Newcastle Art Gallery, Newcastle (2015); Guarding the Home Front, Casula Powerhouse, Sydney (2015); On Return and What Remains, Artspace, Sydney (2014) & CACSA, Adelaide (2015); Students of War, Hors Pistes, Centre Pompidou, Paris (2014); Cadence, Westspace (2014); Moving_Image 10, La Gaîté Lyrique, Paris (2013); and Rencontres Internationales, Palais de Tokyo, Paris (2012).

Exhibition publication

Clanger  features a publication of film and production stills, with an essay by Dr Dan Golding, lecturer in Media and Communications at Swinburne University of Technology; co-author of Game Changers: From Minecraft to Misogyny, The Fight for the Future of Videogames (Affirm Press, 2016). 

Design by Daryl Prondoso. 

UTSArt_Clanger_cat

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Soft Topologies


Kate Scardifield

27 February - 20 April 2018

Encompassing adaptable sculpture, video and objects from the collection of The Museum of Applied Arts and Sciences (MAAS), Soft Topologies is an exhibition that considers the points of convergence between the body and the practice of charting atmospheric space. 

As the 2017 MAAS Research Fellow, Scardifield undertook investigations into 19th century astronomical artefacts from the collection. Objects uncovered during her research are re-imagined as tools of anatomical enquiry in the context of the exhibition, which seeks to calibrate physical and celestial bodies. 

Adaptable textiles and sculptural objects that recall clothing racks and fabric bolts are used in tandem with a large-scale wall schema that mimics a patternmaker’s cutting mat. Over the course of the exhibition, invited collaborators—including a sail-maker, engineer, percussionist, fashion designer, architect and the artist’s mother— will join the artist in manipulating these forms and enter into a speculative game of measurement and observation. 

About the artist

Kate Scardifield has a research driven and experimental studio practice traversing textiles, sculpture, installation and video. Her work intertwines material investigations with archival and collection focused research, and her practice is driven by interdisciplinary exchanges that trace materials through various states of transformation, generating different types of encounters with materials and different forms of material knowledge. Her current projects are investigating algae-based biopolymers, designing with biomaterials for carbon capture and storage, and working with textiles as propositional instruments for navigation, transmission and communication.

Kate is a Senior Lecturer and Co-Director of the Material Ecologies Design Lab at the University of Technology Sydney. She is currently in residence at the C3 Institute (Climate Change Cluster) in the Faculty of Science, where she is leading projects exploring the possibilities of algae, seaweeds and biotechnology alongside the development and application of biomaterials in architecture and design. Recent exhibitions include Pliable Planes, UNSW Galleries (2022); FREE/STATE, Adelaide Biennial of Australian Art, Art Gallery of South Australia (2022), The lighter a thought the more it rises, Toi Moroki Centre of Contemporary Art, Christchurch, New Zealand (2019); Soft Topologies, UTS Gallery, Sydney (2018); Ley Lines, St Andrews Museum, Hawick Museum, and Calendar House, Scotland, UK (2017); Microgravity, The Powerhouse, Sydney (2017); System of Objects, National Art School, Sydney (2017); When moving through ruins, The Glasshouse, Port Macquarie Regional Gallery, NSW (2016).

Exhibition catalogue

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